Ian Bogost at ATL&S' Black Box Theater |
First of all, I was so glad to see someone who knew how to use PowerPoint effectively. Ian's presentation was fluid and his slides complemented what he was saying rather than repeating it. Right out of the gates, he was technical and concise, something I truly appreciate in lectures (assuming I understand the subject matter). When his first few sentences assumed that the audience knew what bits were and how they could be addressed, I knew this would be interesting.
Ian, showing a system that instead of storing data on the cartridge, the cartridge changes the position of several DIP switches, making the changes on the platform. |
An important chunk of his lecture was about the use of materials. I like that instead of talking about even remotely digital technology, he reverted to what we now take to be commonplace technologies such as bookbinding and photography. Furthermore, he explained a few things about lens flare, and ISO (again in nonchalant technical verse) that I didn't understand before. I've already started applying this knowledge to my photographs... check out this nighttime exposure I took tonight with the two different ISO settings. I won't go into detail of the science behind the difference, because I'm still new to the topic, but I'm sure the internet knows...
Low ISO (600) 2" exposure |
High ISO (~4500) 2" exposure |
Finally, Ian talks about the 'materials' of computers. He breaks down the different levels of programming that can be examined. Mainly he studies by platform, examining the different systems which can have games programmed one them. Pong, for example was only one game within itself, so it had no repeat customers... once you had Pong, there was nowhere to go from there.
PONG |
Ian's memorable quips include "consumerism vs. cartridgism", "Material constraint or aesthetic?", "Make materials as effective as their messages."